The Game Boy Color IR Sensor Was Weird and Underused
But, it was also arguably just a stopgap between the Game Boy Pocket and Game Boy Advance. That said, it still had some neat tricks up its sleeve. One of the coolest (and most under-utilized) of these was the IR Sensor, a feature that was built into every single GBC and allowed for wireless communication between systems, pre-dating the Nintendo DS by five years!
Thus, let’s take a look at the GBC Infrared Sensor and go over how it works, before diving into all 29 games (that I know of at the time of making this video) that support IR stuff on the GameBoy Color! Today on Stuff We Play: The GameBoy Color IR Sensor Was Weird and Underused!
Intro and Background Info: 00:00
How the IR Sensor Works: 01:53
Pokémon Gold, Silver, and Crystal Versions: 04:25
Bomberman MAX: 06:36
Chee Chai Alien: 07:29
Donkey Kong Country for GameBoy Color: 09:01
Mission Impossible’s Weird GBC Game: 09:17
Rare’s Racing Games: 09:30
Ubi Key Games: 09:44
Super Mario Bros. Deluxe: 11:07
Pokémon Pinball: 11:32
The Final GBC Game and the IR Sensor: 11:42
Pokémon Trading Card Game/TCG GB2: 12:25
Extra Bits: 13:45
Correction: One game that I failed to mention in this video was Dancing Furby, a Japanese-exclusive title that communicates over IR with actual Furby toys! Legit, I might have to track that down for a video of its own someday!
In addition, both the Xena: Warrior Princess GBC game and the GBC port of Lego Island 2 apparently have basic IR support, though I have yet to test this.
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