Mighty Morphin Power Rangers: The Movie (Game Boy) Playthrough - NintendoComplete - iplayphonegames.com

Mighty Morphin Power Rangers: The Movie (Game Boy) Playthrough – NintendoComplete

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A playthrough of Bandai’s 1995 license-based platforming beat ’em up for the Nintendo Game Boy, Mighty Morphin Power Rangers: The Movie.

Played through on the normal difficulty mode with the Super Game Boy.

Just like Bandai’s previous Power Rangers game on the Game Boy, MMPR: The Movie is a flashy but simple action game. It’s a fluffy bit of entertainment to capitalize on the success of the film with some fanservice.

You have your pick of six spandex-clad teenagers to fight through each stage. You also can choose the order in which you’d like to tackle the first five areas, a bit like Mega Man, but since there’s no real advantage to be gained from weapons or power-ups, the order you play them in doesn’t matter.

The same goes for your choice of ranger. They all use the same sprite set, so unless you’re playing on the SGB, you can’t tell them apart, and there is little to differentiate between them in how they play. The white, blue, and red rangers are slightly stronger than the black, pink, and yellow rangers, but they dont jump quite as high. That’s the only difference I ever noticed.

The stages run the typical gamut of platformer stage motifs. There are cityscapes, sewer tunnels, caves filled with conveyor belts – the usual. They backdrops change color based on your playing as, a bit like an old ZX Spectrum game, just without the blocky overlaps, and the whole game looks pretty good, overall. The title sequence and the stage select particularly standout on a Super Game Boy, and fans of the show/movie will appreciate fighting against the likes of Ivan Ooze, Goldar, and Lord Zedd. The music sounds good too, though I wish it had gotten the SGB treatment that the graphics did.

The gameplay is simple – you punch and kick stuff to death while occasionally leaping over obstacles, and as you kill baddies, you’re power bar will fill. When it’s full you can transform into your Power Ranger form, and if it fills again, you can let off a huge special attack that’ll clear the screen. The formula is simple and works well, though the game’s controls get in the way. They feel sticky and laggy, and they’re less reliable than they ought to be. Thankfully the game isn’t too hard so it doesn’t pose a huge problem, but it’s annoying nonetheless.

It’s not nearly as good as the SNES title of the same name, but it is a respectable showing for the franchise on the handheld, and it makes a good show of the Super Game Boy’s ability to enhance a monochrome game. It won’t set the world on fire, but I had fun playing it.

If you’d like to see some of the other Power Rangers games, here are a few links to other playthroughs I’ve done:

Mighty Morphin Power Rangers (Game Boy):

Mighty Morphin Power Rangers (Game Gear):

Mighty Morphin Power Rangers (SNES):

Mighty Morphin Power Rangers (Genesis):

Mighty Morphin Power Rangers (Sega CD):

Mighty Morphin Power Rangers: The Movie (SNES):

Mighty Morphin Power Rangers: The Movie (Genesis):

Mighty Morphin Power Rangers: Fighting Edition (SNES):

Power Rangers Zeo: Battle Racers (SNES):

Power Rangers Neo: Full Tilt Battle Pinball (PS1):

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No cheats were used during the recording of this video.

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